25 research outputs found

    Development of Application Based Football Learning

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    The method used in this research is to use R & D research methods used to develop products in the form of applicationbased soccer learning devices. The subjects in this study involved students from the sports science faculty (FIK) with a small scale trial involving 20 students of sports coaching education (PKO) and a large scale trial involving 40 creative and recreational physical education students (PJKR). The results of the assessments of 3 experts showed the results of 93% assessments of learning experts, 93% of media experts' assessments and 90% of soccer lecturers. The results of the small group trial showed a percentage of 88%, the large group trial showed a percentage of 90%. The conclusion in this study is that the development of application-based soccer learning is feasible to be used as a support in soccer learning

    The Effect of Teaching Style and Interest on Passing Learning Outcomes in Football Games

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    This research aimed to obtain empirical facts about the differences in learning outcomes of passing in football games between students who were taught using reciprocal and inclusive teaching styles. The research design was an experimental level 2 x 2 ANOVA factorial design. The sampling technique in this research used cluster sampling so that each group consisted of 10 students. The research results were (1) based on the analysis results of the variance in the appendix, at the level α = 0.05, Fh > Ft is 50.20 > 4.03. Thus, it could be concluded that there were differences in the learning outcomes of passing in football games between the inclusive and the reciprocal teaching styles; (2) the analyses results of the variance in the appendix, at level α = 0.05, Fh > Ft is 15.40 > 4.02; hence, it could be concluded that there was an interaction between teaching style and learning interest in the learning outcomes of passing in football games; (3) then proceed with the Tukey test in A2B2 and A1B2 groups, where Qh = 75 and Qt = 2.81; thus, it could be concluded that the reciprocal teaching style was better than the inclusive teaching style on passing learning outcomes in football material at a group of students with low interest in learning; (4) furthermore, proceed with the Tukey test in A1B1 and A2B1 groups, where Qh = 22.13 and Qt = 2.81; hence, it could be concluded that the inclusive teaching style was better than the reciprocal style on passing learning outcomes in football material at a group of students with high learning interest.

    Duality Property of Discrete Quaternion Fourier Transform

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    We introduce the discrete quaternionic Fourier transform (QDFT), which is generalization of discrete Fourier transform. We establish the version discrete of duality property duality related to the QDFT

    Development of Science and Technology in Sports Through Test and Measurement Tools Shoulder and Wrist Android Based

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    The purpose of this study is to produce Android -based shoulder and wrist. This research was conducted on students of the Faculty of Sports Sciences and North Sumatra PON athletes in December 2022. Types of research used in this study were development research with Research & Development (R&D) research designs from Borg and Gall. This research was conducted with 9 research stages, namely, (1) Research and Information Collecting, (2) Planning, (3) Developing Preminary Form of Product, (4) Preminary Field Testing, (5) Main Product Revision, (6) Main Field Testing, (7) Operational Product Revision, (8) Operational Field Testing, (9) Final Product Revision. The population in this study by using students of the Faculty of Sports Science and the North Sumatra Taekwondo Pelatda athlete. The technique of picking up using purposive sampling with a trial of phase I of 20 FIK students and the phase II trial of 30 athletes in North Sumatra Taekwondo Pelatda. Furthermore, from the trial of phase I, totaling 20 people showed 96% with very feasible criteria, then from the phase II trial of 30 North Sumatra Taekwondo Pelatda athletes showed 91% with a very decent category. From the results of research /feasibility tests conducted by test experts and measurements, IT experts and sports academics show 96% with a very feasible category, so that it can be used. On the basis of the data obtained, the development of Android -based shoulder and wrist test equipment is declared feasible to be developed as a test tool and measurement of shoulder muscle and wrist

    Speed Test and Measurement Tools Shooting Sensor Based

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    Tool and test and measurement of shooting sensor-basedThis research was carried out on athletes from Darul Ulum Fc and Bangsal FC in May 2022. This type of research is a development research with a Research and Development (R&D) from Sugiyono. This research was conducted with this research carried out with 9 stages (1) Research and information collecting, (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing and (9) Final product. The population in this study used athletes from Darul Ulum FA and Bangsal FC. The sampling technique used purposive sampling with the first phase of the trial, which consisted of 15 athletes from Darul Ulum FC and the second phase of the trial, which consisted of 17 Bangsal FC athletes. Furthermore, from the first stage of the trial, which amounted to 15 people, the figure was 93.16% with the Very Eligible criteria, then from the second stage of the trial which amounted to 17 athletes, the figure was 93.52% in the Very Eligible category. Based on the data obtained, the development of a shooting speed measurement tool is declared feasible to be developed as a sensor-based test and shooting

    Learning Strategies at SMP Perguruan Islam Modern Amanah 1 Deli Serdang Regency during the Covid-19 Pandemic

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    The purpose of this study was to find out how the teacher's learning strategy at the SMP Perguruan Islam Modern Amanah 1 Deli Serdang Regency during the Covid-19 Pandemic. The research method used is a qualitative descriptive method. The technique used is random sampling. The instruments used in this study were interviews and questionnaires. The results of this study indicate that the learning strategy used by the teacher is to use media applications such as Google Meet, Video, Whatsapp, and establish communication with students' parents. Through this learning strategy, it can be a strategy that is quite effective and efficient in controlling the learning process even in the midst of the Covid-19 pandemic crisis

    Utilization of WEB based Technology Through the Sepak Takraw Sports Match Administration System Application

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    This research generally aims to produce a Web based match administration system application product. This study uses the development model from Borg and Gall which is adapted into a simple model, namely: determining research potential and problems, gathering information, needs analysis, product design and design validation, media expert testing, IT expert testing, takraw expert testing, trials small group, revise the results trials, trials large group, revise the results trials, final product development. The research results show from the results. Phase I trials were conducted on 15 sports science faculty students. Phase II trials were conducted on 30 people athlete and takraw administrators in North Sumatra who are classified as active. Of the 15 small group trial samples with a total score of 3.80 divided by the maximum score resulting in a presentation of 79.45% with the criteria Worth it. The results of large-scale trial data (stage II) against athlete and takraw administrators in North Sumatra who are classified as active, it can be seen that with an average percentage of 92.65% in the category So Worth it. The researcher concludes that the application product for the administration of a web based Sepak Takraw sports match is already worth using the foresee match administration system. The use of application products is a new way for stakeholder and takraw sports activists in North Sumatra in carrying out drawing matches and when you want to chart matches

    Learning Strategy for Junior High School Modern Islamic College Amanah 1 Deli Serdang Regency During the Covid-19 Pandemic

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    The purpose of this study was to find out how the teacher's learning strategy at the SMP Perguruan Islam Modern Amanah 1 Deli Serdang Regency during the Covid-19 Pandemic. The research method used is a qualitative descriptive method. The technique used is random sampling. The instruments used in this study were interviews and questionnaires. The results of this study indicate that the learning strategy used by the teacher is to use media applications such as Google Meet, Video, Whatsapp, and establish communication with students' parents. Through this learning strategy, it can be a strategy that is quite effective and efficient in controlling the learning process even in the midst of the Covid-19 pandemic crisis

    Development of Volleyball Game Model Using Learning Media

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    The purpose of this study was to develop a volleyball game model using instructional media for junior high school students. The method used in this research is to use the R & D research method which is used to develop a product in the form of a volleyball game model and test the effectiveness of the product. The type of research used in this research is to use mixed methods (qualitative and quantitative) by using the t test on the effectiveness test. The data collection technique in this study was using a questionnaire questionnaire. The subjects used in this study were class VII students of SMP Gajah Madah Medan, totaling 40 students. The results of the small group trial were carried out on 15 junior high school students in class VII-1 with a very good category. The large group trial was conducted on 25 students of SMP Gajah Madah Medan class VII-2 with a very good category. The product effectiveness test was carried out by conducting pre-test and post-test with the results of the t-test p<0.005, this result showed that there was a significant difference. The average pretest score before students use the game model using learning media is 5.42. And after the students were given treatment, namely the volleyball game model using learning media, the average post-test score was 7.71
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